IEEE P3333.1.1/D2, Nov 2014 PDF | Request Standard
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IEEE P3333.1.1/D2, Nov 2014

IEEE Approved Draft Standard for the Quality of Experience (QoE) and Visual Comfort Assessments of Three Dimensional (3D) Contents Based on Psychophysical Studies

Standard by IEEE, 2015

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  • Language: English
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About This Item

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IEEE P3333.1.1/D2, Nov 2014 is an approved draft standard focused on the quality of experience and visual comfort assessment of three-dimensional contents based on psychophysical studies. It is relevant to engineering work where perceived viewing comfort, display behavior, and user response must be evaluated alongside technical performance. For organizations developing or testing 3D content, this draft provides a structured basis for comparing experiences more consistently across devices, systems, and viewing conditions.

IEEE P3333.1.1/D2, Nov 2014 overview

This standard addresses how to assess the user experience of 3D content with attention to visual comfort, using psychophysical study methods to connect technical output with human perception. IEEE P3333.1.1/D2, Nov 2014 is positioned for work across communication, computing, and device-oriented environments where 3D images or video are delivered, processed, or displayed. Its draft scope supports repeatable evaluation approaches that can inform product development, testing, and measurement of perceived quality.

Typical use cases

Typical use of IEEE P3333.1.1/D2, Nov 2014 includes evaluating 3D display systems, stereoscopic content workflows, and visual interfaces that rely on depth rendering or binocular presentation. It may be applied in lab studies comparing comfort levels, in product validation for content delivery equipment, and in research involving human perception of 3D imagery. The standard is also useful when teams need a common assessment method for tuning display parameters, content processing, or viewing setups.

Why this standard matters

This standard matters because 3D performance is not defined only by signal quality or resolution; user comfort and perceived experience are central to whether the content is practical to use. IEEE P3333.1.1/D2, Nov 2014 helps support more consistent testing and reporting, reducing ambiguity in design reviews and procurement decisions. By grounding assessments in psychophysical studies, it can improve comparability, help identify discomfort risks, and support better engineering decisions for 3D systems.

  • Quality of experience assessment
  • Visual comfort evaluation for 3D content
  • Psychophysical study-based testing approach
  • Applicable to 3D display and content systems
  • Supports repeatable user-perception comparisons
SKU: 84d72733c860

  • Publication Date: 2015
  • Standard Status: Inactive
  • Publisher: IEEE
  • Subject: Bioengineering; Communication, Networking and Broadcast Technologies; Components, Circuits, Devices and Systems; Computing and Processing
  • Official IEEE: Doi link

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